The White Mask Experiment is an interactive experience delivered in the form of a First Person game.
This game explores shape, colour, and the user’s ability to traverse masked out pathways and objects to reach their goal.
Using only small balls that can be rolled on these masked platforms, you must boldly walk into the white void that awaits you.
This is a prototype built entirely by Lucky Frame artist Sean McIlroy in Unity. Inspired by “First Person Walker” games such as Proteus and Dear Esther, it is a wonderfully abstract and hyper geometric three dimensional game, where shapes grow and interact in surprising ways as you explore the world.