Hello folks! We are very proud to announce our next game for iPhone and iPad – Bad Hotel. Coming soon to the App Store.
Bad Hotel is an insane hybrid of a tower defense game and a procedural music toy, with beautiful art and tons of bullets. You can watch a teaser video at the Bad Hotel website.
We’ve received some really lovely preview coverage around the internet, including on Gamezebo, PocketGamer, and Touch Arcade, who did a really in-depth look at our work, inspiration, and motivation, and had this to say about Bad Hotel:
The resulting game is much less of a toy than Lucky Frame’s earlier apps. It’s challenging, engaging, and defies genre boundaries. And it retains the studio’s apparent love of the absurd.
In Bad Hotel you are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.
The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno.
We have submitted the game to Apple we are just waiting for approval before announcing a launch date. Give us a shout if you’d like an advance copy for review, or if you have any questions.