Factsheet

Developer:
Lucky Frame
Based in Edinburgh, Scotland

Release date:
iOS release 14 August 2012

Platforms:
Apple App Store
Windows/Mac (Steam)
Android (Google Play)

Website:
luckyframe.co.uk/badhotel

Regular Price:

iOSUS$1.99
AndroidUS$1.99
SteamUS$4.99

Description

Bad Hotel is an insane hybrid of a tower defense game and a procedural music toy, with beautiful art and tons of bullets. You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstock’s army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons. The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the player’s actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country banjo techno. Bad Hotel is available now for iPhone, iPad, Mac, PC, Linux, and Android.

History

This game began as a 48 hour project by Jon, who asked the question "what if you had a tower defense game in which you needed to literally defend a tower?" This simple question led to a number of different solutions, which led to an unusually frantic, exciting, and quirky gameplay. Additionally, Lucky Frame is hugely interested in music (indeed, most of our projects have a very heavy musical direction). With Bad Hotel we wanted to combine music and gameplay in a new and exciting way, by making the game design generate music through the player's actions and decisions. Rather than being a traditional music game, where the user is playing along with or competing against music, the music is created by the player.

Features

  • Frantic, exciting, and rewarding gameplay.
  • Gorgeous artwork and graphics.
  • Strange and wonderful characters - yetis, pterodactyls, angry children...
  • Beautiful generative music.

Videos

iOS Trailer YouTube

Steam Trailer YouTube


Images

download all screenshots & photos as .zip (1MB)
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logo

Awards & Recognition

  • "WINNER: Best Game, BAFTA in Scotland." Glasgow, UK, 18 November, 2012
  • "IGF Award, Finalist: Excellence in Audio." San Francisco, USA, 27 March, 2013
  • "TIGA Award, Finalist in two categories: Originality and Visual Design." Bath, UK, 1 November, 2012


Selected Articles

  • "Bad Hotel is a great game that you may have missed... It's a weird mix of music and gameplay that is definitely easy to recommend, but hard to actually describe."
    - Mike Schramm, tuaw.com
  • "It’s a game that will leave you smiling and chuckling with mirth, as well as desperate to dive back in and have another go. Addictive, fun, different: what more could you wish for?"
    - Giles Turnbull, Cult of Mac
  • "...an unlikely work of minimalist art."
    - Nick Gillett, The Guardian
  • "... endearingly bizarre."
    - Shane Richmond, telegraph.co.uk
  • "... oddly mesmeric..."
    - Nathan Brown, Edge
  • "Bad Hotel is as engaging to play as it looks, colorful, unique, and most of all, hopelessly addicting."
    - Partner Post, apptudes.com
  • "The game has pizzazz, wit, and simple-yet-crazy-fun gameplay..."
    - Jillian Scharr, thedaily.com
  • "Bad Hotel is a wonderfully compelling side-evolution of the tower defense genre and is heartily recommended..."
    - andrewn@appspy.com (Andrew Nesvadba (AppSpy.com)), appspy.com
  • "... Bad Hotel is a breath of fresh air..."
    - Eli Cymet, gamezebo.com
  • "Bad Hotel is something special. It's brimming with style - from its bold art-deco visuals to the humorous dialogue of comedy villain Tarnation Tadstock - it's lovingly crafted, and the challenge is perfectly tuned. "
    - Mark Brown, pocketgamer.co.uk
  • "Bad Hotel is, in short, the stuff of wonderful nightmares: an eerie soundtrack, a menacing palette and an all-pervading sense of inescapable doom. Yet it's also one of the most original and atmospheric tower-defense games we've played all year..."
    - John Bedford, modojo.com
  • "Bad Hotel has creamy, pastelly, Miami cocktail colours, art deco shapes, and a soundtrack of weird nightmare throbs and pulses...I really like this one..."
    - Christian Donlan, hookshotinc.com
  • "...filled with fun and frantic gameplay"
    - Sean Capelle, appadvice.com
  • "Insane and extremely charming..."
    - Russ Frushtick, theverge.com
  • "... brilliant and a lot of fun. You’ll find yourself in that ‘one more level’ mood that, trust me, won’t go away until you’ve completed the game."
    - sajal, idroidplay.com
  • "...offers a very unique gameplay experience."
    - Ammaar Reshi, appadvice.com
  • "...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's for iPhone and iPad. It's wonderful. "
    - Stephen Totilo, kotaku.com
  • "Bad Hotel is a delicious treat for eyes, ears, and intellect. It’s a delightful way to spend some time in a nice comfy chair, iPad in hand, with perhaps a glass of wine and fuzzy slippers upon the feet. Bravo to Lucky Frame..."
    - Rob LeFebvre, 148apps.com
  • "... you seriously need to check out Bad Hotel."
    - Cassandra Khaw, toucharcade.com
  • "completely awesome...Lucky Frame, keep this kind of stuff coming. "
    - Eli Cymet, gamezebo.com
  • "It's challenging, engaging, and defies genre boundaries."
    - Nissa Campbell, Touch Arcade

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About Lucky Frame

Boilerplate
Lucky Frame is a BAFTA-winning creative studio based in Edinburgh, Scotland. We make games, instruments, performance systems, and interfaces, often focusing on creative and accessible approaches to music. Our projects range from award-winning games to interactive music installations for schools, art galleries, and venues around the world.

More information
More information on Lucky Frame, our logo & relevant media are available here.


Bad Hotel Credits

Jonathan Brodsky
Game design, programming

Sean McIlroy
Artist, designer

Yann Seznec
Sound design


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks